Virtual production looks simple from the outside: put an LED wall behind talent, run Unreal Engine, and shoot. In practice, most problems show up only once cameras roll. Moiré that was invisible to the eye appears on the sensor. Blacks lift under the wrong brightness profile. A small timing mismatch creates rolling bars, or the wall looks fine until the moment a scene cuts and the content pipeline hiccups.
The biggest misconception is thinking LED walls for virtual production are primarily a “panel choice.” They are a tightly timed system that includes camera settings, LED drive behavior, processing, sync, color transforms, and the render pipeline.